How Museums Use Tech To Educate the Public
Museum staff purposefully made the Bond exhibit more tech-heavy than past exhibits, Andersen says: “James Bond is very sleek and technologically innovative, so we wanted to have ways to present that to guests.”
The museum’s education department collaborated with exhibit developers to identify the science and physics behind Bond’s gadgets and stunts, then integrated those throughout the exhibit to meet the museum’s educational mission, Andersen says.
About a dozen ceiling-mounted Epson projectors with short-throw lenses displayed movie clips that demonstrate how vehicles and gadgets functioned, such as the Q Boat with torpedo launchers and rear jet thrusters that Bond piloted across the River Thames in 1999’s The World is Not Enough.
“Showing the movie clips was important because it puts the artifact in context and really elevates it,” he says.
Interactive exhibit stations offered more hands-on experiences, challenging museumgoers to outfit Bond cars with mission-specific gadgets such as ejector seats. A second interactive experience allowed guests to create spy equipment for espionage scenarios.
A third interactive exhibit allowed people to design stunts by adjusting variables such as car speed, ramp height and angle, then watch through animation whether their designs succeeded. Each exhibit featured multiple 32-inch ELO touch screens powered by PCs.
Most PCs for the interactive stations were housed in server racks located in technology closets. Some attractions, including an interactive digital shark tank, required local PCs positioned nearby.
To highlight Bond’s escape abilities, the shark tank interactive re-created the Thunderball scene in which Bond escapes a shark-filled pool. When visitors touched a 98-inch ViewSonic touch-screen display, a shark charged and appeared to crack the screen.
“The shark jumps at you,” Andersen says. “It’s a bit of a jump scare, and some people love it.”
Now that the Bond exhibit is over, Griffin MSI has repurposed some of the technology into other exhibits. Overall, technology fundamentally changes the museum experience, he says:
“Technology creates an experience that allows for flexibility. It’s different than reading panels. Getting guests engaged by letting them make decisions on an interactive display conveys content in a unique way.”
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How Franklin Institute Modernized With Tech
In Philadelphia, the Franklin Institute wanted to modernize its older exhibits, including some dating back 20 years. To build digital and interactive experiences in a 1930s building, it began upgrading its network infrastructure two years ago by adding cabling and HPE Aruba network switches throughout.
“We needed to create an infrastructure across the building, from a data and electrical perspective, to modernize these exhibits,” says Abby Bysshe, the museum’s chief experience and strategy officer.
With new network infrastructure, the institute is upgrading a major exhibit every year, integrating touch screens, motion-capture systems, infrared sensors and robotics to create engaging, interactive activities.
“For us, interactivity is key. That’s the ethos of how we present our storytelling,” she says. “We want people to experiment and have more hands-on experiences. We find those to be much more memorable.”